Why MGS5’s ending is one perfect moment in a bad story | PC Gamer
Why does Ocelot feel like such a different person in MGSV? Why is Miller so ( Oh, right, that part wasn't finished.) It's the best mission in the game and it makes for one serious punch in the gut. . Instead, much like Kojima's relationship with Konami, it seems like Metal Gear Solid will end on a sour note. So when using a buddy try to stick with them until the end of the mission. This section contains spoilers - we advise skipping it until Meet one of these two requirements and Quiet will stick around temporarily - though doing. Why MGS5's ending is one perfect moment in a bad story one Solid Snake will someday face in the original Metal Gear as part of the series' continuity. an entire army and forges relationships on an entirely false premise.
If you give them the option to attack an enemy be sure to back them up or else the bond will decrease if they get hurt or they may end up getting injured, which prompts Miller to remove them from the mission.
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If you keep spending too much GMP, Mother Base's balance will eventually drop "in the red" which causes Ocelot to get concerned. This will bring low morale among staff and causing fights to break out on Mother Base and even cause staff to leave MB.
It will also leave Snake and his Diamond Dogs unable to develop new resources, weapons and items. This will bring Snake back into the ACC without spending a dime and anything he collected will be brought to Mother Base automatically.
And when replaying Missions, only choose the items that Snake really needs. You want to keep the deployment costs low so that the payout will be higher.MGSV: TPP - Chapter 1 Ending Scene
If you bring too many items on a mission, it will end up lowering the GMP payout to the point of being in the negative AKA no money. Leave No Man or Woman Behind[ edit ] Early in Metal Gear, every soldier you can extract is a potential source of cheap labor and growth. While concentrating your efforts on valuable Specialists and prisoners is important, it's not a bad idea in early stages to grab some cannon fodder for your roster.
Warm bodies help you expand Mother Base and your resources more quickly. Fulton everyone you can the moment you unlock the ability. Don't Leave Bodies Lying Around[ edit ] This might seem obvious, but it's easy to dispose of an enemy and leave their dead or sleeping body out where anyone can see it. While dead bodies aren't an immediate cause for the enemy to go on full alert if they discover it, they will call CP and begin searching out Snake.
Instead of leaving your vanquished foe for the carrion birds, consider sticking them inside a dumpster or into a port-o-john before moving on.
We are Diamond Dogs:
Sleeping enemies can be left on cots or beds will not be disturbed by other soldiers who happen upon them. Don't Neglect Your Soldiers[ edit ] If you want extra medical plants when you harvest, or if you want to sprint faster, or get less damage from attacks, you can play as a Combat Unit staff member with special skills that Venom Snake does not have.
For example, playing as a Botanist will allow you to pick more of a plant than Venom Snake 25 Wormwood compared to 20 Wormwood.
Also, when playing as a specific Combat Unit member, their Ranks will increase when replaying missions and gaining higher mission ranks. Using a tranquilizer weapon or traps, you can capture and Fulton this wildlife away to Mother Base. But there is still one key moment in this messy tale that lifts everything else about the game for me. The ending is amazing.
The key twist in MGSV's epilogue was pre-empted by fans months before release: The fact it's hard to figure this out is one of the story's many weaknesses, but there are others: There are clear thematic connections between this character and MGS2's Raiden, who was deliberately manipulated through a sequence of events designed to mimic the circumstances of the original Metal Gear Solid.
Raiden may be a substitute for the player, but he also has his own history as a child soldier, as well as a real girlfriend and some sense of identity—he is still a character. In MGSV you spend tens of hours playing as someone with none of that. You are an impostor.
End of chapter 1 on MGSV. Just a couple of questions. : metalgearsolid
Its effect on my perception of the rest of the game has been huge. There are two levels on which you can enjoy this twist: You were never Big Boss, of course. You're just pretending to be him. Medic, then, is nothing more than whatever you've invested in him—and ultimately, my Big Boss has been through countless giant-scale battles, fought in the way that I wanted to, listened to Rebel Yell by Billy Idol because I like it and lived to tell the tale.
The ending is about what MGSV the game is. More than any other entry in the series, V is a freeform experience shaped by your intent—and such an ending is a perfect thematic match for this game Kojima Productions has created, a true military action sandbox where few situations ever play out the same way.
You showed that becoming Big Boss requires nothing more than the commitment and self-conviction as the player to do so.