Dishonored - Wikipedia
Website and datasets for The Stack, Daily Bruin's data journalism and newsroom tech blog. blog jekyll data-science news stack journalism data-visualization. A total of projects have been endorsed by the ICSU/WMO Joint Polar Year should significantly advance our ability to meet the major science .. Abstract of a poster presentation, taken from the USB flash drive distributed at Antarctica / Robinson, D.H. Arrigo, K.R. Kolber, Z. Gosselin, M. Sullivan, C.W. Colin Robinson is Santa ready. 0. 0. NT Mustangs 1st Annual Turkey Bowl Food Drive. 0. 0. Duck feeding time. 0. 0. Christmas dreaming. 0. 0.
The East and West Antarctic ice sheets, and the Greenland ice sheet. Studying ice sheets - structure, dynamics, stability and contribution to sea level - is crucial within the context of a warming planet.
Ice cores, which reveal information on past climate by analyzing the tiny air bubbles and deposited particles that are trapped and preserved by successive layers of accumulation, have already demonstrated a clear cyclical link between the earth's temperature and the concentration of greenhouse gases in the atmosphere.
The more we know, the better we will be able to predict the response of ice sheets and global climate to the current rapid rise in atmospheric CO2 concentration. English A thin layer of ice covering most of the Arctic Ocean and surrounding most of the Antarctic continent, sea ice is a distinctive feature of our planet. Its disappearance from any region, at any season, will represent a profound planetary change. Understanding sea ice and predicting its future represents a crucial challenge for IPY.
Canadian Polar Commission, English and French Libraries: To gain a better understanding of the activities and priorities of Canadian scientists involved in research in the Antarctic, the Commission organized the workshop "Canadians in Antarctica". A great deal of organization and design went into the workshop and we thank the Steering Committee: The meeting included leading experts from universities and government bodies and tried to set some direction both for the community and for the country with regard to science in the Antarctic.
The workshop resulted in intense and informative discussions that led to a series of recommendations, including membership in SCAR. It also offered suggestions for ways in which the scientific community and the Canadian Polar Commission could assist with the progress of Antarctic research and with the dissemination and implementation of knowledge. The Commission remains committed to working closely with Canada's polar research communities to make polar science an integral part of Canada's national vision.
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ACU This report describes initial work undertaken by the Canadian Polar Commission in the development of indicators on the state of Canadian polar knowledge. Using as a base year for all indicators, the Commission sought to identify sources and types of data that could serve as reliable indicators when tracked on a year-over-year basis.
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For the purpose of this project, "polar knowledge" is broadly defined and includes both the Arctic and Antarctic regions. The report contains a brief overview of the work conducted to date and recommendations on future courses of action. ACU This report presents findings from the second year of our indicators project. It contains a short statement on research methods, a brief description of each indicator, and a breakdown of findings, followed by conclusions.
Findings include data from the baseline of last year and new data for Because research methods are being refined, some figures have been adjusted. Indicators can provide tools for tracking tendencies and changes over time. Our intention is to monitor trends in various fields to obtain a general picture of the state of Canadian Polar knowledge in order to report and advise governments and other agencies on decision-making and policy. To appreciate the scope of this report it must be seen in a larger context.
Indicators are generally regarded as useful only after data have been collected for a considerable time, and even a full time-series will not give a complete picture. This report contains data for only two years. These indicators do however highlight key areas of Canadian polar knowledge; they also present considerable information that proved useful as we refined our research methods.
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ACU This report presents findings from the third year of our indicators project. It contains a short statement on research methods, a brief description of each indicator, and a breakdown of findings, followed by some general conclusions. Findings include data from, and Because research methods are being refined, some figures from and have been adjusted. Indicators can be useful tools for tracking tendencies and changes over time.
Our intention is to monitor trends in various fields to obtain a general picture of the state of Canadian Polar knowledge in order to provide governments and other agencies with information they need to make informed decisions and develop effective policy. Indicators are generally regarded as useful only after data have been collected for a considerable period of time, and even a long time-series will not give a complete picture.
This report contains data for three years only. These indicators do, however, highlight key areas of Canadian polar knowledge, and they also provide information that is useful as we continue to refine our research methods.
English This report presents findings from the third [fourth] year of our indicators project. Sokolov is taken to the pub for interrogation, under which he divulges the identity of the Lord Regent's financier, Lady Boyle.
Corvo infiltrates Boyle's masquerade ball, deduces which of the three sisters is the Lord Regent's mistress, and disposes of her.
Corvo infiltrates the tower of Dunwall and removes the Lord Regent from power and, in the process, learns that the Lord Regent intentionally imported the plague to decimate the lower classes of society, though things quickly got out of hand. After sharing a drink, Corvo goes to his room and collapses. Upon waking he learns that his drink was poisoned by Samuel at the behest of Havelock and his Loyalist allies Treavor Pendleton and Teague Martin to prevent him interfering in their plan to install Emily as Empress and rule through her.
Samuel remains loyal to Corvo and had given him a non-lethal dose of poison. Samuel sets Corvo adrift on the river and flees. Corvo signals to Samuel, who ferries him to the former Lord Regent's lighthouse.
Havelock's journal reveals that the Lord Regent suspects that Emily is Corvo's daughter. If Corvo saves Emily, she ascends the throne as Empress with Corvo at her side. If only a small amount of chaos has been caused, a golden age dawns and the plague is finally overcome. If Corvo fails to save Emily, Dunwall crumbles and Corvo flees the city by ship.
Bethesda Softworks first announced Dishonored as a first-person, stealth, action-adventure game for Microsoft Windows, PlayStation 3, and Xbox platforms on 7 July The team already had ideas for developing a similar game, but until Bethesda approached them, Arkane had no specific ideas.
Smith described the team's philosophy of allowing its developers who are passionate about a particular release platform to develop software for it; those passionate about PC will work on developing that interface, while Xbox aficionados were allowed to develop the Achievements for that platform. Instead of restricting these exploits, the team tried to design levels to accommodate them.
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Colantonio said, "we wanted to give [the player] very strong powers, to make [the player] really a badass, but at the same time we didn't want the game to be too easy. However, it was decided that it was unrealistic that an enemy could stand directly in front of a player hiding in shadows and not detect them.
It was also considered that making certain areas dark hid the designers' work and contrasted poorly with well-lit areas. Conversely, main story dialogue was written to be short to compensate for the player being able to interrupt or kill the character who is speaking.
They defined paths to the target areas, and developed and expanded them. They then populated the areas with NPCs, which they assigned to patrol routes and functions. The designers would then observe how players interacted with the level, using their abilities and powers to test whether the area provided a suitable challenge for the available powers, and then redesigned the level as needed. In response, the developers introduced more visual cues and verbal hints to direct players.
We decided that sounds psychotic. What we wanted was to let you express yourself in the game, but to have the world react to that, at least in some way. Dishonored was originally set in medieval Japan, but the idea was dropped early in the game's development because of the difficulties presented in marketing the setting, and because no member of the design team knew much about the culture.
Later designs inspired by added gameplay mechanics such as floodlights, electrified barriers and 20th-century technologies that it no longer resembled London, and Arkane opted to develop a fictional city. Because it was the last year of the plague, and the year of the great fire of London, which of course ended the plague by burning the slums down All these pieces just worked together.
The pair avoided the busier streets and focused on side streets and alleyways that would better suit the game's world. The city guards, for example, have small heads, low shoulders, and big hands, with animations that blend human and monkey movements.
The Heart was originally designed as a method of identifying assassination targets using vibration and sound mechanics. The design then developed into the concept of the Heart speaking and feeling alive and having its own agenda. As a result of player-conducted testing of the game, the designers decided that a more direct navigation system was required.