Steam Community :: Guide :: Hero Responses : Killing Rivals
Buy and sell Dota 2 on the world's largest Dota 2 marketplace. Instant cashouts, buyers club deals, mystery items and more. Join OPSkins Today!. Dota has plenty of silly/fun quotes and heroes. Older taunts like Pudge's also were silly in a away, but they looked way more polished. Meat Hook. Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge and dealing.
A red cape hung over his shoulders, matching his crimson hair. She wondered what Lyralei and the rest were dressed up as. The teacher strode in last, a tall, lean man with a wiry beard in a blue shirt and brown pants. Traxex was fascinated with his pointy ears and cat-like face. All he needed was some whiskers to complete the look. It's my first day today," Traxex said. Let's see, who wants to start?
How about you over there… I suppose you're Zeus? Each of his rubber-gloved hands held a lightning bolt made of silver cardboard. The boy posing as the Greek god walked up and stood facing the class, and Traxex thought he looked ridiculous with the huge fluffy beard that covered most of his face.
Halfway through, the presentation was interrupted by a knock on the door. Traxex noticed another man looking exactly like Mr Azwraith emerge from behind her and walk out of the door. Whoa, where did that man come from? Is this a magic trick? Easiest costume to make, huh? Traxex quickly whipped her head back, curious to know where the doppelganger came from, but saw nothing. She turned around again and now there were two Mr Azwraiths, one leaving the room.
That would be Mr Azwraith number four, Traxex mused as she rubbed her eyes to make sure she wasn't dreaming. This went on for a while until the seventh Mr Azwraith appeared.
And then it was time for the last student to present. A jeweled headpiece sat on her long, straight jet-black hair, and the sceptre in her hand completed the Egyptian Pharoah look.
She had large, deep-set eyes and Traxex thought she looked beautiful even under the thick make-up. The bell rang, signalling the end of the school schedule. Traxex's heartbeat sped up. The newcomer paced along outside the classroom, unable to contain her excitement about trying out for the archery club.
She was soon joined by Lyralei and Mirana. The trio left the building and she surveyed her the surroundings, awed by the size of the school compounds. They walked about ten minutes, passing by a huge fountain, a couple of Olympic-sized pools and the vast field. The girls had reached the other end of the field, near the back gates when two figures caught their attention. One of them, Traxex remembered as the obese kid who sat alone at the lunchroom.
Dota 2 Lore - Meet the Heroes: Pudge the Butcher - Vloggest
Right now he was eating a chicken drumstick while lumbering towards the gate with a backpack over his shoulders. Someone was swaggering towards him - a big guy wearing only black shorts, whose body was stacked with rippling muscles.
He looked like the Hulk except with a reddish tan, and his face looked as tough as leather. The boy ignored him and walked on. It was clearly not the response the muscular guy wanted, and so he continued his taunts. Traxex could not tear her eyes away, knowing that the situation was going to escalate to something nasty. Mirana, on the other hand, whispered, "let's go," before slipping away from the scene together with Lyralei. The blonde struggled to keep up, especially with Lyralei, who ran like the wind.
They stopped only when they were a good distance away, at the entrance to the steps leading down to the basement. Traxex caught her breath while keeping her eyes on the two guys who were still within view. The thug's voice could still be heard. Except if instead of rock-paper-scissors, you had rock-paper-scissors-garden rake-tow truck-banana cart-[insert several dozen other things here].
It's not niche at all! That ability to counterplay enemy skills completely changes the laning interaction, making it much more important to gauge your movement, and track the positioning of creeps and enemy champions.Characters and Voice Actors - Dota 2 (Updated)
I want some examples of counterplay that Dota 2 has that LoL doesn't. Other than denying which, let's be honest, is kind of a stupid mechanicLoL has all the counterplay Dota 2 has and then some.
I'll go ahead and say it: I don't find denying particularly fun.
Dota 2 Lore - Meet the Heroes: Pudge the Butcher
But at a high, competitive level, it gives you more to do in the lane especially early on. And if you want another example, just look at the subtle differences in the maps. Dota 2's lanes have more variation between top and bot, more potential gank paths, and the distance between towers means you can't just camp out and farm XP. So I guess the question is: What do you want your laning phase minigame to be? It can either be a complex game of cat-and-mouse poking with the enemy players, using creep waves as mobile defenses, or it can be shooting your own soldiers in the head.
I'm happy to admit that Dota 2's map has some very cool elements, including those gank paths and the ability for some heroes to cut through trees to make their own path.
But so is LoL's brush, which allows skilled players to perform great jukes and manipulate vision in the field. Dota 2 has some of that with its height variance, but it's not nearly as interesting or fun to play with.
Not to pop a scroll and concede defeat here- I think we've both made an argument for complexity. But that's only one of many differences. So much of what I prefer about Dota is apparent when you're not even in a match. LoL gives you a very small pool of rotating champs to start with, whereas Dota unlocks every hero immediately.
Yeah, it's awesome that Dota 2 unlocks all the heroes at once for free, too, if it ever actually leaves betabut Dota has to because, like you said earlier, it's built on hard counters for every hero.
Without access to the full roster, game balance would be broken. LoL, on the other hand, is balanced around team compositions—a late-game team, a poke-damage team, an AoE ult team, etc. I'm not saying that it makes paying for every champion individually feel better on your wallet—LoL is a much more expensive game if you want to own every champion—but you can be completely competitive with just the free champions, if you wanted to.
And you can buy everything but skins for free, with currency earned from playing game. But that's part of the problem. I like the idea of thematic team comps, but I think it puts you in danger of having a patch-dependant metagame. Dota's hard counters mean you can't ever really feel safe in a draft, and you're less likely to see a dominant comp emerge in any given patch. Both games will have their no-brainer, god-tier, autoban carries and what have you, of course.
I do really enjoy Dota 2's balance—those heroes have been around forever and have been carefully tweaked with consistent skills and items in mind. But that also makes it feel a bit stagnant to me—LoL's balance and meta is constantly changing, so that a great team comp may be dominant for a few weeks, until someone figures out how to counter it, and then everyone's experimenting again.
Queen of Pain/Lore - Dota 2 Wiki
They both have their merits in this regard, I think it just comes down to preference. It's a matter of preference. It's just that my preference is objectively better.
You made a good point about Dota's heroes having a longer balance history.
And Riot's business model forces it to keep releasing champions to keep making money—whether they're ready for primetime or now. We also haven't even addressed how LoL's rune and mastery system keeps you in a stat ghetto until you've invested dozens and dozens of hours into the game. The Rune and Mastery system adds a ton of depth to stat tweaking and theorycrafting builds at high levels, and the matchmaking system keeps you playing with people around your same level.
It is a minor penalty when trying to play with max-level friends as a brand new player, but I'll trade that for a massive boost to customization at high-level.
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Another win for LoL's depth. I don't object to the concept of runes and masteries, I do object to having to unlock them over weeks or months. And the difference between a beginner account and a maxed one makes you almost re-learn each champ at certain milestones. You can't just go look up a good jungle Warwick build, because they all assume you have certain runes and masteries. But I can look up a pro-level jungle Lycan. And while I may fail utterly in the execution, at least that's my fault, and not some stat deficiency I have to grind my way out of.
You know what else isn't your fault, T. The fact that Dota 2 didn't bother to tell you that it chose to recreate bugs caused by the original Dota's RTS engine. Are you familiar with creep stacking, T.
Then you're, no doubt, also familiar with the fact that it is absolutely ridiculous to expect players to know that if they pull jungle camps far enough away from their spawn points, the game will create a duplicate camp on top of it. Oh, and that you can only do it at the minute mark because that's when the map checks most jungle camps, and respawns the ones it thinks are dead. Gameplay is balanced around this opaque, archaic design! That is some of the stupidest, most unintuitive, lazy game design I've ever seen.
Josh, do you know what the following things have in common? They're delicious in small doses? But they're also inventions that came about by accident, and we kept them around because people like them. Both in a limited culinary sense, and for their original purposes. I never contended that LoL isn't the more accessible, or even more popular game. Consoles also tend to have a higher install base than high-end gaming PCs, typically, and Call of Duty is more popular than Crusader Kings.
And yet here we are on PC Gamer, because we love things that aren't the most popular. I'm saying Dota is the superior experience. I could go on and on. The stronger abilities and items combined with smaller health pools make team fights more interesting. It feels like a high-stakes samurai duel, where one misclick can result in a triple-kill for the enemy team in the space of seconds. I've been in too many mid-game brawls in LoL where a couple people die, and the other eight walk away with lowish health to lick their wounds.
That's just not as exciting. Fights are definitely faster in Dota 2. Getting one- or two-shotted isn't uncommon, and that goes back to hero balance: Dota 2 makes everyone overpowered and hopes you pick the right counters for the enemy heroes.
It's a different playstyle. Unreal Tournament's fast-paced instagib mode, where everyone wields laser rifles that explode the enemy in one hit, is a ton of fun when we play it casually in the office. But when I want a competitive, team-based experience that relies on working together with other people, I want it to be at a pace where meaningful strategy can be coordinated during the fight.