Women: Chell, GLaDOS, Portal, and how to do it right | God and gaming
Satan (wheatly) expresses worry about God (GLaDOS) and tries to make you This is why in the Story GLaDOS called Chell a monster, and seemed Dude, the only thing that ties Christianity and Portal 2 is the Turret on the. In the next Test Chamber, GLaDOS introduces Chell to the Companion Cube, .. There is also an image of the Black Mesa logo, reinforcing the connection. Throughout the Portal games, you play as Chell (or test subject #1). It is sad that this Chell and GLaDOS: a love/hate relationship. A good test.
Was that the desire to keep that section in? Originally we were almost seeing how far we could push the line, and at some point, with saner heads, we realised, you know what, we want to see GLaDOS again. We want Chell back. It was us trying to try new things, but then I think realising that we missed a lot of the elements that made the Portal 1 story. One of the cool things about Portal has been Aperture Science itself.
So there was a lot more about Aperture Science. It would have gotten fairly dull. So it was a lot of fun for us to create new characters. We do have things we do before running off.
Chell's Digital Birth Certificate - PopMatters
That snowballed, and we were bouncing back and forth. Certain things catch and they become these huge things. Similarly for us, our wishlist was Stephen Merchant, J. And suddenly we heard back that they would do it, and those roles got more ambitious. The original Portal was very funny, but felt like a puzzle game that was funny.
Portal 2 feels much more like a comedy game. It seems to be a more important focus. I think in the first one all that snuck up on you. One telling thing, people often forget how minimalist the first game is.
Valve On Portal 2: Spoiler Interview Part One
When they think about it, they tend to think about the break-out scene at the end. You want to think where to go next from there. You guys and Erik Wolpaw. Not reminiscent of a corset. And not warranting any gratuitous shots of her chest. Don't get me wrong, heels are hot.
They're also impractical, uncomfortable, and unnecessary. At first glance, Chell appears to conform to this ridiculous trend.
- Women: Chell, GLaDOS, Portal, and how to do it right
- Chell's Digital Birth Certificate
Upon closer inspection and a playthroughhowever, it becomes clear that she is actually wearing what Cave Johnson refers to as "Long Fall Boots," equipment designed specifically to protect Portal Devices when their test subjects fall from great heights.
It also saves the subject's knees from being torn apart. The Long Fall Boots not only absorb the fall's impact, but are also gyroscopically designed to keep their wearer upright, even when they're flailing through a Portal.
They also look damn good. Chell is a non-white woman wearing practical clothes in an active, leading role. This is too good to be true!
I mean, Chell doesn't say a single word throughout the whole series. She's a woman without a voice. Not in the slightest. Chell's tight-lipped nature shouldn't be much of a surprise. Plus, the "silent hero" archetype isn't new to gaming, it's just usually reserved for men. It's kind of nice to see Valve recognize that women can be equally action-oriented.
He stated that it was both dramatic and exciting, but also a difficult puzzle. Wolpaw stated that this made no sense, commenting that it was one of the easiest puzzles in the game.
He added that the battle was a dramatic high-point, since it was being the first time GLaDOS directly tries to kill the player-character and the first time that players have to use the environment to their advantage. After learning about what fellow Valve developers had planned for the final boss battle in Half-Life 2: Episode Two, the Portal developers decided to implement a neurotoxin that would kill the player-character in six minutes.
As a result, they scaled the game back, intending to ensure that everyone was able to see the game to the very end. Here come the test results: However, the demand for all of these to be implemented into Portal 2 was great enough that they chose to do so.
Originally, the character Cave Johnson was intended to be the antagonist instead and Portal 2 to be a prequel. They felt that she should "go someplace" and that since GLaDOS is "kind of likeable in the first game" and players "enjoy being with her", they would utilize Wheatley as an "other, external threat".
He compared her transformation into a potato and having her power stripped away to the game Jenga: They found that play testers were not interested in her when she was powerless and insulting players and would question why they were "carting this person along". In order to keep players from feeling that they should want to abandon GLaDOS in her powerless form to prevent her from becoming powerful again, the designers made sure to give players reason to bring her with them.
The co-operative campaign includes additional dialog from GLaDOS; the original dialog Wolpaw wrote for GLaDOS was aimed to two women, Chell and a new character "Mel", with the assumption of "image issues", but this dialog remains in place even after the change of the co-op characters to robots.
Valve considered initially to have separate lines for GLaDOS that would be given to each player individually, but found this to be a significant effort for minimal benefit. The writers also attempted adding GLaDOS lines that would make the players attempt to compete against each other, such as the awarding of meaningless points, but playtesters did not respond well to these lines. They felt however that this would "get old pretty quick" if they did not put her "into another space".
They accomplished this through a combination of her anger with Wheatley and her conflict with her past life as Caroline. Through the course of the game's events, GLaDOS' personality shifts significantly; however, at the end, she resets her personality to her original personality, an action Wolpaw sums up as "explicitly reject[ing] it" and saying "You know what?
The designers also intended to make it vague whether or not GLaDOS was under the control of the machine that she was attached to.
Ladies in Gaming: Portal's Chell and GLaDOS
These games were all a part of an alternate reality, based on a cryptic narrative that suggested the awakening and relaunch of GLaDOS. Valve provided the developers access to their art assets to include Portal 2-themed content into them, and in some cases, McLain recorded new dialog specifically for these games.
The alternate reality game ultimately led to "GLaDOS Home", a distributed computing spoof, which prompted players to play the independently-developed games to awaken GLaDOS ahead of schedule, effectively promoting the Steam release of Portal 2 about 10 hours earlier than the official time.
The song "Still Alive" has garnered significant attention from fans and critics alike. It was released as a part of The Orange Box Official Soundtrack and appeared in other video games, including the Rock Band series and Left 4 Dead 2the latter which was also released by Valve.
Del Toro contacted Newell directly to secure McLain's voice, with his daughter's influence on the call helping to finalize the deal. He also compared her to an ex-girlfriend who sent text messages that went from friendly, to aggressive, and finally to apologetic.
They stated that she had the most defined personalitiy in gaming, adding that she "redefined passive-aggressive". However, he added that it had an "air of epicness". They added that during the final encounter, her mood swings provided some of the most memorable dialogue in video game history. GLaDOS' voice is based on voice actor Ellen McLain 's attempts to mimic the playback of her original lines through a digitization process followed by further computer modulation. The change from her robotic voice to her more human-sounding voice required different modifications to be made to her voice after recording.
5 Secret Feminist Easter Eggs You Didn't Notice in 'Portal' | mephistolessiveur.info
GLaDOS is frequently cited as both a quality villain and a quality computer character. IGN called her the greatest video game villain of all time, stating that while their time with her was short, she left a mark on players like no other villain has.
They cited her uniqueness as being because no other players existed in the game. They also added she was more human than most video game villains. He stated that not only is she the best insane computer in video games, but in films and books as well. He explains his choice by citing her eagerness to kill the player-character, but not being overt about it until the end.
He also cites her feminine voice and passive-aggressive manner for his decision. He adds that he can imagine it not being easy to be a super-intelligent computer trapped in a single building. The review adds that while the game may be short, GLaDOS will "resonate with players long after players finish it". He described her as the "humorous, clinical, savage and poignant heart of Portal". He states that she is the reason he keeps returning to play Portal, describing her as funny, unexpected, and beguiling.
It had the best end credits song of all time.